Introducing: Elemetria – A Game of Platforms and Platonic Solids

March 14th (3/14) celebrates Pi Day in honor of everyone’s favorite mathematical constant, and this year is extra special as we’ll never get a closer representation of the irrational number through timekeeping, up to 10 digits in length (3/14/15 at 9:26:53). Today is a once in a lifetime experience! Well, technically it happens twice provided you’re not on military time.

In honor of circumference-to-diameter ratios everywhere and to practice the ancient lost art of “squaring the circle,” I’m also taking this opportunity to formally announce the in-development video game I’ve been working on (on and off for a little over a year now, although still in alpha) that’ll attempt to do just that.

Alpha build: not final art

Elemetria is a game where mathematics and philosophy meet; inspired by the 5 platonic solids which serve the dual purpose of representing multiple mathematical concepts as well as the classical elements (earth, fire, air, and water). The game will be loosely based on Plato’s Timaeus dialogue, although I’ll be taking some liberties in adding characters and events… along with some grueling action-platformer level design featuring wall kicks, exploration, combat, and multi-use powerups. It’s my hope that the game will ultimately offer a great tangential learning experience in addition to just generally being a fun game to play.

Alpha build: not final art

While the game is still a work in progress, I’ll be keeping tabs on development here at this blog with some future updates to introduce some of the ideas at play and eventually see the release through. I’m a team of one so it’ll still take a while, but I feel as though having the idea out there is going to be the catalyst I need to keep me moving forward.

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